Skip to main content

VR in EdTech

Virtual reality (VR) technology is becoming more widely available and educators are recognising its teaching potential in a range of subjects. VR technology offers an immersive space that enables students to experience teaching content in virtual scenarios. It is therefore possible to use VR technology to create a space that corresponds with the educational goal and enables real learning experiences in terms of culture, language, geography, etc.

Research Problem and Objectives

The aim of this project is to develop a collaborative immersive virtual environment (CIVE) in which students can interact and communicate, both within the classroom and outside it. The project team are exploring how the CIVE supports the learning process in the classroom. A key aspect is an examination of the impact of peer interaction on higher-order thinking within the CIVE.

Research to Practice

The project provides students with access to virtual reality devices and so to the immersive virtual teaching materials. The findings will enable us to reflect on how VR technology can construct environments for situated learning, and allow us to create real life contexts that can promote learners’ use of target knowledge or skills.

 

Duration

2019-2023 (1st funding phase)